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THEY FEED ON FEAR is a semi-cooperative, horror-themed, narrative tabletop roleplaying game (RPG). The players embody Fear-Eaters; eldritch interdimensional beings that feed on a form of human energy called Essence. A Fear-Eater’s aim is to be the first to accumulate sufficient Essence to achieve its End Goal. One person assumes the role of the Provider (game master) and is in charge of describing the game’s world, its inhabitants and their responses to player actions.
Unlike most RPGs, the Provider does not issue quests. Instead, players are the primary action initiators, determining their own path toward realizing their End Goal. Both players and the Provider participate in creating and introducing locations to a Community. THEY FEED ON FEAR is about creating each Fear-Eater’s narrative, legend and Lore.
These beings came from elsewhere.
Nothing concerning them is normal or natural. Fear-Eaters do not possess, collect
or gain loot, gear, weapons or equipment of any kind during their exploits. Instead, they absorb emotional energy known as Essence.
A Fear-Eater’s goal is to collect, store, and Drain sufficient Essence to achieve its
End Goal.
Fear-Eaters are supernatural and interdimensional beings that shapeshift,
embodying their target’s Fears at will.
Fear-Eaters are typically solitary. However, on rare occasions, they cooperate, even
hunting together in times of great necessity or opportunity.
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